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Game library

Gameplay

Classic foundations and deliberate Azurefall conveniences.

Classic foundations

Azurefall follows 7.4-era combat with selected 7.72 content and later conveniences. It uses its own official client; the client’s technical protocol number is not the game’s ruleset.

  • Mandatory Rookgaard start; mainland departure is a deliberate choice at level 8.
  • Non-PvP world, four vocations and normal promotion progression.
  • Classic melee, distance and shielding rolls, without the later level-based physical damage bonus.
  • Magic scales with level and magic level. Spells require magic level, use classic mana costs and cost no soul. Berserk uses its earlier level-based damage and mana rule.
  • Non-stackable, charged runes. Stackable potions and newer potion artwork remain permitted conveniences.
  • Automatic spell access when usage requirements are met; no NPC spell-learning purchase.
  • Flat base 2× experience, 1× skills, magic and loot; no stamina bonus or penalty.
Azurefall deliberately adds its own systems. These classic foundations are not a claim that every detail is identical to an original 2004 server.
Spell requirements, mana and shared exhaustion

Classic premium, Azurefall additions

Azurefall follows classic premium: premium areas and travel, promotion, selected spells, housing and premium outfits. Normal level, quest and vocation requirements still apply.

Access checks are still being restored during beta. Please report anything that does not work as expected.

Each beta account receives 30 days of premium and 1,000 Azure Coins once for testing. All test progress is reset after beta.

Hunting Ledger, guild management, world events and the rarity system are Azurefall additions. Cosmetic purchases do not increase experience, loot, skills or movement speed.

Premium access and scrolls

Play the adventure yourself

The official Helper supports preparation: Mana Trainer, Rune Maker and Auto Eat. It does not permit unattended hunting, cavebotting, auto-looting or automated Ledger completion.

Do not exploit duplication, impersonate staff, steal accounts or share account credentials. Stop using a reproducible exploit and report it privately. Keep public discussions respectful. Read the full server rules for naming, conduct and enforcement.

Moderation may restrict accounts to protect the test and other players. Contact the team through Discord if you believe a restriction is mistaken.

Read the server rules

Death, protection and testing

Death can cost experience, skills, magic progress and possessions. Promotion, classic blessings and an Amulet of Loss affect different parts of that risk; do not assume blessings protect your backpack.

Keep valuables secure and test cautiously. The first beta ends with an account and character wipe; its progression is not a permanent investment.

How to report a useful bug