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General information

Hunting Tokens, world events, houses and player commands.

01Hunting TokensHow to earn them, where they go and what they buy.

Earned by hunting

Hunting Tokens are physical reward items, separate from gold and Azure Coins. Selected creature milestones, Gold/Master collection milestones and later Hunter Ranks award them.

The complete current Ledger has a finite 450-token budget: 336 from creatures, 51 from collections and 63 from ranks. Repeat milestones after Master give experience only—never more gold or tokens.

Small creatures award few tokens. Harder targets and later milestones award more, so repeatedly starting with weak creatures is not a shortcut to expensive rewards.

Spending and delivery

The entry-price reward is a custom backpack costing 50 Hunting Tokens. More rewards and a dedicated hunter shop are planned; they are not promised as available in this beta.

Tokens go to your inventory. Keep room and carrying capacity available. If a reward cannot be delivered, it remains pending rather than dropping on the ground. Gold rewards go to your bank.

Hunting Tokens cannot be deposited into your Azure Coin balance. Never accept a player’s claim that the two currencies exchange automatically.
See all creature goals and rewards
02Global boostsExperience, skills, loot and speed events.

Four independent boosts

Experience
Additional percentage
Skills & magic
Additional percentage
Loot
Additional percentage
Movement speed
Flat speed points

For example, +100% means twice the normal amount for that system. A +50 speed event adds 50 speed points; it does not mean 50% faster movement.

During an event

Staff can activate timed world boosts and turn them off manually. Active boosts appear as small icons at the bottom-left of the game view; hover for details.

Use !boosts to check the current event values and time remaining. Skill boosts apply to skills and magic, but do not increase offline-training grants.

Boosts are world events, not a currently offered website purchase. Event percentages and duration are set per event.
03Houses & tradingA home of your own, rent and safe transfers.

Buying and keeping a house

Face the door of an unowned house and use !buyhouse. A character cannot already own another house. Housing is included in the classic premium policy being restored during beta; check your premium time before buying.

Purchase price
1,000 gold per tile
Rent cycle
Monthly
Rent funds
Bank balance

Check the house’s rent in game and keep enough gold in the bank. The purchase price and recurring rent are separate.

Premium policy and beta access

Selling or leaving

While standing in your house, use !sellhouse Character Name to initiate a transfer to an online player. Inspect the trade and its terms before accepting.

!leavehouse relinquishes ownership; it is not a sale. Use it only when you intend to give up the house.

There is no website item or character bazaar. Never exchange account credentials as part of a trade.
04Player commandsThe chat shortcuts available in game.

Commands for players

Type these into in-game chat. Costs below describe the current test settings and may be rebalanced.

CommandWhat it does
!guild helpList guild commands. The Guild window also handles membership and invitations.
!boostsShow the currently active global boosts and their remaining time.
!online or /onlineList the online players your character can see.
!serverinfoShow the configured server rates in game.
!uptimeShow how long the current server process has been running.
!deathlist Character NameLook up a character’s recorded deaths.
!buyhouseFace the door of an unowned house. You need enough gold and cannot already own a house. Premium access checks are being restored during beta.
!sellhouse Character NameStart a house transfer to an online player while standing inside your own house. Both players must complete the trade.
!leavehouseRelinquish your house while standing inside it. Only the owner can do this; it is not a sale or refund.
Administrative commands are not included in this player guide.